Sir Scuba Steveo - Level 27 Zombie

Class:Zombie A non-descript zombie. Yep....definitely nothing to describe here...

Wearing: a tattered and blood-soaked blue T-shirt and a tattered and blood-soaked dark blue jacket

Level:27
XP:14629 Group:Kaishakunin
Joined:2008-11-22 16:24:59 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Free Running (Can move between adjacent buildings without stepping outside.)
                • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                    • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                          • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                          • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                          • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                        • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                          • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                          • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                          • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                          • Rend Flesh (Hand attacks deal an extra 1 damage.)
                          • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                          • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                        • Memories of Life (Zombie is able to open doors to buildings.)
                          • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                          • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                            • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                          • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                        • Lurching Gait (Zombie can walk as fast as the living.)
                          • Ankle Grab (Zombie only spends 1AP standing up.)
                        • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                          • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                        Died:485 times
                        First died:during the early outbreaks
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