Rage Train - Level 16 Zombie

Class:Zombie An old locomotive, long since rusted and abandon, grotesque centipede legs of living flesh and bone move this lumbering monstrosity, its maw of misshapen teeth searching for fresh meat.

Sorry about the ZKing, need the XP
Level:16
XP:25 Group:Borehamwood Ferals
Joined:2008-11-03 06:41:50 Skills:

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                    • Memories of Life (Zombie is able to open doors to buildings.)
                                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                          • Lurching Gait (Zombie can walk as fast as the living.)
                                            • Ankle Grab (Zombie only spends 1AP standing up.)
                                          • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                            Died:23 times
                                            First died:during the early outbreaks
                                            Real name:bullgod
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