Class: | Zombie |
A zombie police officer, wearing a Fresh Start Club button and carrying a sign reading Undead - Yes. Unperson - No Wearing: a tattered police cap, a pale blue short-sleeved shirt, a ripped police jacket, a pair of dark blue trousers and a scuffed pair of black boots |
Joined: | 2008-10-30 01:20:15 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
- Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
|