buster1236 - Level 31 Zombie

Class:Zombie an old zombie one of the more powerful one's able to track any survivor that touch's him for block's. beware when confronting.

Wearing: a black short-sleeved shirt, a blood-flecked black jacket, a pair of dark blue jeans and a scuffed and bloodstained pair of dark red shoes

Level:31
XP:98 Group:none
Joined:2008-09-23 22:00:18 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
      • Knife Combat (An extra +15% when attacking with a knife.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                  • Rend Flesh (Hand attacks deal an extra 1 damage.)
                  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                • Memories of Life (Zombie is able to open doors to buildings.)
                  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                    • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                    • Lurching Gait (Zombie can walk as fast as the living.)
                      • Ankle Grab (Zombie only spends 1AP standing up.)
                      Died:78 times
                      First died:during the early outbreaks
                      Real name:ryan
                      Advertisement
                       

                      Add buster1236 to your Contacts List Back to the City