Class: | Scientist |
revive please Wearing: a blood-soaked black balaclava, a set of blood-smeared Fort Creedy dog-tags, a torn and blood-soaked green short-sleeved shirt, a blood-soaked camouflage jacket, a blood-soaked pair of camouflage trousers and a scraped and blood-soaked pair of black boots |
Joined: | 2008-08-21 03:32:33 |
Skills: | - Hand-to-Hand Combat (+15% to melee attacks.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
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