Anumba - Level 25 Scientist

Class:Scientist Red hair loose around her shoulders, she leans casually on her axe. Tattoos run across her chest and neck.She starts running towards you, axe swinging. You open your eyes and notice a dead zombie behind you.
Should watch your back next time. she winked.

Wearing: a white T-shirt, a black jacket, a pair of black trousers and a pair of steel toe-capped boots

Level:25
XP:7 Group:none
Joined:2008-08-18 02:33:45 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
      • Knife Combat (An extra +15% when attacking with a knife.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Surgery (Player can heal a further 5HP if working in a hospital with power.)
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                    • Memories of Life (Zombie is able to open doors to buildings.)
                            • Lurching Gait (Zombie can walk as fast as the living.)
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