Urtho - Level 18 Scientist

Class:Scientist A man dressed in an old lab coat. He wears a stethoscope around his neck, and an old blue UN helmet perches loosely on his bald spot. Patches sewn to the back of his coat say Medecins sans Frontiers and Live Free or Die.

Wearing: a pale blue short-sleeved shirt, a blood-flecked white doctor's coat, a blood-flecked pair of black trousers and a bloodstained pair of black shoes

Level:18
XP:62 Group:The Opportunists
Joined:2008-06-17 16:00:15 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Surgery (Player can heal a further 5HP if working in a hospital with power.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                        • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
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