Raise Ardeth - Level 36 Zombie

Class:Zombie A non-descript zombie.

Wearing: a bloodstained pale green medical facemask, a blood-smeared doctor's headband mirror, a blood-soaked grey short-sleeved shirt, a blood-flecked black jacket, a blood-flecked pair of black trousers and a bloodstained pair of black shoes

Level:36
XP:54 Group:none
Joined:2008-06-15 20:25:57 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
      • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
      • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
      • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

      • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
        • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
          • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
            • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
            • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
            • Rend Flesh (Hand attacks deal an extra 1 damage.)
            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
            • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
          • Memories of Life (Zombie is able to open doors to buildings.)
            • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
              • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
              • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
            • Lurching Gait (Zombie can walk as fast as the living.)
              • Ankle Grab (Zombie only spends 1AP standing up.)
              Died:11 times
              First died:unknown
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