Rob McRotterson - Level 24 Zombie

Class:Zombie A bloated, festering, bullet-pocked, putrid redneck corpse that smells like it's been walking out in the sun for too long.

Wearing: a broken and blood-smeared pair of glasses, a tattered and blood-soaked mustard yellow long-sleeved shirt, tattered and blood-soaked dark blue overalls and a battered and blood-soaked pair of black trainers

Level:24
XP:2655 Group:Feral Undead
Joined:2008-05-29 22:34:08 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Free Running (Can move between adjacent buildings without stepping outside.)
                          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                            • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                              • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                              • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                              • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                            • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                              • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                            • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                              • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                              • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                              • Rend Flesh (Hand attacks deal an extra 1 damage.)
                              • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                              • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
                              • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                              • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                              • Lurching Gait (Zombie can walk as fast as the living.)
                                • Ankle Grab (Zombie only spends 1AP standing up.)
                              • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                              Died:94 times
                              First died:during the early outbreaks
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