andy1005 - Level 17 Scientist

Class:Scientist I am a supporter of combat reviving.
I am a supporter of Get a Revive, Give a Revive.
I am a supporter of getting NT Buildings back at any cost!

Wearing: a torn and blood-soaked white medical facemask, a blood-soaked white nurse's cap, a tattered and blood-soaked grey jacket, a torn and blood-soaked white doctor's coat, a ripped and bloodstained pair of white trousers and a bloodstained pair of pale green surgical shoe covers

Level:17
XP:23 Group:Naked Women
Joined:2008-05-22 01:45:10 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
      • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
      • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
          • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
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