Vivian Sharpe - Level 18 Scientist

Class:Scientist In her mid-thirties, the fair-skinned woman's weary expression denotes the high-stress life after the outbreak. She glances cautiously about from behind her glasses, yet even in the midst of the apocalypse she has a smile for those friendly to her.

Wearing: a blood-smeared pair of glasses, a scratched and blood-smeared pendant necklace, a blood-soaked dark purple blouse, a blood-soaked white lab coat, a blood-flecked dark purple skirt and a blood-flecked pair of black boots

Level:18
XP:240 Group:D.I.T.P.S
Joined:2008-05-21 08:57:59 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
              • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
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