Doctor Swineheart - Level 21 Scientist

Class:Scientist A battlefield surgeon without peer. When the outbreak started, his services proved invaluable during the battle of the bands in Malton's upper-west side.

Wearing: a blood-smeared pair of safety goggles, a cracked and blood-smeared doctor's headband mirror, a blood-soaked grey short-sleeved shirt, bloodstained brown overalls and a scuffed and blood-soaked pair of steel toe-capped boots

Level:21
XP:22 Group:Kalamazoo Army Surgeons
Joined:2008-04-25 19:51:25 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Shotgun Training (An extra +25% to hit with a shotgun.)
        • Advanced Shotgun Training (An extra +10% to hit.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
        • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                    • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                      • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                      • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
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