Rogueboy - Level 28 Military

Class:Military Looks like he wishes he was dead

Wearing: a blood-soaked pair of black trousers and a scraped and blood-soaked pair of black boots

Level:28
XP:167 Group:Dual Natured.
Joined:2008-03-08 01:16:53 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
      • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                    • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                      • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                      • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                      • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                      • Rend Flesh (Hand attacks deal an extra 1 damage.)
                      • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                      • Memories of Life (Zombie is able to open doors to buildings.)
                            • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                            • Lurching Gait (Zombie can walk as fast as the living.)
                              • Ankle Grab (Zombie only spends 1AP standing up.)
                              Died:29 times
                              First died:unknown
                              Web page:link
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