Araldia - Level 22 Scientist

Class:Scientist Weighed down with med kits and syringes, she staggers along, hoping to find people to talk to other than the voices in her head. Whack and FAK welcome if you leave me patched back up again. Her MMS Green Wing Award is proudly displayed.

Wearing: a blood-soaked pale green medical facemask, a bloodstained white nurse's cap, a bloodstained red short-sleeved shirt, a blood-soaked black sweater, a blood-soaked black coat, a pair of black jeans and a pair of black boots

Level:22
XP:126 Group:Malton Medical Staff
Joined:2008-02-17 19:40:38 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                  • Lurching Gait (Zombie can walk as fast as the living.)
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