Brian Kavanagh - Level 16 Scientist

Class:Scientist A brown haired scrawny malnourished child only 11 years of age somehow has managed to survive this debacle. He shambles his way around surviving in every nook and cranny he can. His messy hair pokes up behind a red bandanna that covers a deep scar.

Wearing: a blood-smeared pair of mirrored sunglasses, a blood-flecked red bandanna, a set of blood-smeared Fort Creedy dog-tags, a blood-soaked Hawaiian short-sleeved shirt, a torn and blood-soaked white dressing gown, a blood-soaked pair of camouflage trousers and a ripped and blood-soaked pair of tartan slippers

XP:165 Group:none
Joined:2008-01-23 01:25:44 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Surgery (Player can heal a further 5HP if working in a hospital with power.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
                                          Died:17 times
                                          First died:unknown

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