Nekrotzar - Level 26 Zombie

Class:Zombie



















































































Wearing: a tattered and blood-flecked dark blue long-sleeved shirt, a torn and blood-soaked straitjacket, a blood-flecked pair of black trousers and a battered and blood-flecked pair of black boots

Level:26
XP:2062 Group:none
Joined:2007-11-24 08:39:55 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
                  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                    • Body Building (Player has a maximum of 60 Hit Points instead of 50.)

                            • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                              • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                              • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                              • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                            • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                              • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                            • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                              • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                              • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                              • Rend Flesh (Hand attacks deal an extra 1 damage.)
                              • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                              • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
                              • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                              • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                              • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                              • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                            • Lurching Gait (Zombie can walk as fast as the living.)
                              • Ankle Grab (Zombie only spends 1AP standing up.)
                            • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                              • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                            Died:65 times
                            First died:unknown
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