Jaloth - Level 29 Civilian

Class:Civilian A kind, patient old homeless man, cold in this winter wind, and looking for a jacket. He has a prison-style tattoo of a crimson sword inside a burning halo on his forearm.

Wearing: a gas mask, a fireman's helmet, a white T-shirt, a black jacket, a torn and blood-flecked white doctor's coat, grey overalls and a pair of steel toe-capped boots

Level:29
XP:305 Group:Malton's Angels
Joined:2007-11-13 02:51:01 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Axe Proficiency (An extra +15% when attacking with an axe.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                      • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                        • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                        • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                        • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                      • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                        • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                      • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                        • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                        • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                        • Rend Flesh (Hand attacks deal an extra 1 damage.)
                        • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                        • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                      • Memories of Life (Zombie is able to open doors to buildings.)
                        • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                          • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                        • Lurching Gait (Zombie can walk as fast as the living.)
                          • Ankle Grab (Zombie only spends 1AP standing up.)
                          Died:80 times
                          First died:during the early outbreaks
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