Officer Crazy - Level 21 Civilian

Class:Civilian Wearing you standard JBT attire. He's carrying a 4 inch S&W 686 .357 loaded with 6 rounds of Speer Gold Dot 158gr. - Good thing since his X26 doesn't seem to be effective on zombies. He also has a beat up, lightly rusted Stoeger 12 gauge coach gun.

Wearing: a blood-flecked dark blue balaclava, a tattered and blood-soaked police cap, a blood-soaked dark blue short-sleeved shirt, a bloodstained police jacket, a bloodstained pair of dark blue trousers and a blood-soaked pair of black boots

Level:21
XP:1951 Group:ARFCOM
Joined:2007-11-07 03:38:06 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
      • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
          • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                    • Lurching Gait (Zombie can walk as fast as the living.)
                                      • Ankle Grab (Zombie only spends 1AP standing up.)
                                      Real name:none
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