Charles E Winchester - Level 33 Scientist

Class:Scientist A tall, middle aged, balding, surgeon carrying a pack of surgical supplies, first aid kits and revive syringes. He's completely unarmed save for the scalpel he wields with uncanny precision.

RIP David Ogden Stiers

Wearing: a dark green long-sleeved shirt, a white doctor's coat, a pair of green trousers and a pair of black leather boots

Level:33
XP:17296 Group:Malton Medical Staff
Joined:2007-10-17 03:14:17 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
        • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
          • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
          • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
          • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
        • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
            • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
            • Rend Flesh (Hand attacks deal an extra 1 damage.)
            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
            • Memories of Life (Zombie is able to open doors to buildings.)
              • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
              • Lurching Gait (Zombie can walk as fast as the living.)
                • Ankle Grab (Zombie only spends 1AP standing up.)
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