Jim Dwyer - Level 27 Civilian

Class:Civilian a free born man of the USA

Dual Nature - http://wiki.urbandead.com/index.php/Dual_Nature

Wearing: a torn and blood-flecked pair of dark blue trousers and a scraped and bloodstained pair of black shoes

Level:27
XP:84 Group:The Rambling Drunks
Joined:2007-10-04 00:09:46 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
                • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                • Shopping (Player may choose which stores to loot, when searching a mall.)
                  • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
                • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                      • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                      • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                      • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                        • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                      • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                        • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                        • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                        • Rend Flesh (Hand attacks deal an extra 1 damage.)
                        • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                        • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                      • Memories of Life (Zombie is able to open doors to buildings.)
                        • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                          • Lurching Gait (Zombie can walk as fast as the living.)
                            • Ankle Grab (Zombie only spends 1AP standing up.)
                            Real name:AL
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